Showing posts with label Mara Penderyn. Show all posts
Showing posts with label Mara Penderyn. Show all posts

Monday, 3 July 2017

Shrike's Story: The Dead Drop

Dear Diary,

Paving decided on a name for our crew, so we're calling ourselves the Extractors now. Sounds a bit boring to me, but I suppose it does describe what we've been doing so far: extracting information.

Don't know what happened to Maralie, she never showed up again after the carriage job. We have a Whisper now, though. He goes by Locust; he's a kinda grimy, twitchy guy, maybe a couple or more years older than me, and he's about as odd as you'd expect a Whisper to be.

Paving did a bit of investigating and figured out that the Red Sashes are using some bookshop cafe owner by the name of Sanaf as a dead drop contact for keeping sensitive information and stuff under lock and key for later collection.

And then he came up with the bright idea of me dressing up and posing as a noble girl, looking to put a family heirloom from a recently deceased uncle in safekeeping for me. The 'heirloom' was a crystal bracelet, but Locust was going to enchant it so that it carried a ghost inside of it. The bracelet would have looked cheap and tacky if not for the swirling, shimmering effect the ghost inside gave it. Dumb thing gave me the creeps, but luckily I didn't have to carry it; Hammer was posing as my bodyguard, so I got him to hold on to it for me.

We showed up at the bookshop cafe, and I introduced myself to Sanaf, telling him that he was recommended by Vicky, a name Paving got hold of for us. I gave him the story about my dead uncle and that, because I didn't want it to be recorded by the creditors, I needed him to hold onto it for me for a while. He bought the story, and took the box with the bracelet in it to be placed in his safe. I finished my tea and then Hammer and I said our goodbyes.

The ghost from the bracelet showed up later and told Locust that the box was taken to an Iruvian smoking den in the alleyway behind the bookshop. From there, it went upstairs to a bedroom with one person in it, a lady. The spirit said there was some sort of clouding effect which made it harder for it to exit the box, so there must be some sort of supernatural defense in place. It said the safe is hidden under the bed in that room.

Paving decided to split us up. Hammer and I climbed onto the roof from an adjacent building and used a rope to get down to the window into the upstairs bedroom. Paving and Locust went in the front, posing as customers to run distraction if needed. Not really sure why Locust didn't come along with us. If the safe had supernatural defenses, surely our Whisper should have gone in with us? Well, whatever.

Hammer went down first and cut a hole into the glass of the window, but then the lady inside opened the curtains to let in some air right as he was reaching for the lock. Hammer's pretty quick though, he pulled out a needle and stuck her with some sort of paralysis drug before she could cry out.

Once we were inside, we checked under the bed and found the safe there. Hammer tried to open it, but he triggered the defensive wards. The safe vanished - into the ghost field, I guess - and a ghost dragged itself out from under the bed where it was. The thing lunged at Hammer and tried to possess him, but I drew the sword I had with me and charged it up with energy before stabbing it clean through the ghost. It went up in electroplasmic flames and burnt away to nothing; unfortunately my sword didn't survive the energies I channeled through it either. Oops.

Locust showed up soon after and gave me crap for destroying the ghost, since he could have captured it and made use of it. Typical bloody Whisper. I told him to forget about it and just try to get the box back, while I checked on Hammer. Poor guy was in some kind of shock, so I shook him and gave him some light slaps to snap him out of it. Well, he came out of it frothing mad, tried to punch me and ranting something like 'kill you all'. I dodged the punch and gave him another good slap to knock some sense into him, and he seemed to remember where he was again.

Then I turned to check on Locust. He was taking his time getting the box back, so I tried to help out with some ideas from what I remembered from Dr Erdrad's lessons, but I think I just annoyed him. Well, he managed to get the box back from wherever it went anyway. As for the safe itself, it just had a simple latch on it. I guess they figured the supernatural stuff was enough to deter thieves like us. Ha!

Just as we'd got the box out and opened it to look inside, Sanaf showed up in the room. Locust was about to go for him with a knife, but I know we need this guy alive, because the whole point is to use this as leverage to convince him to work for us instead of the Sashes. So I kicked Locust in the knees, he went down like a big baby, and called for Hammer to do something about Sanaf. Of course, Hammer has to go and pull a bloody grenade and pull the pin. Locust grabs for it, causing Hammer to lose hold of the grenade, but I catch it and pull the fuse before it can go off. By this point, Sanaf is running, and I give Hammer and Locust an earful for being such a pair of idiots.

Then Locust gives me this sly grin, like he's pleased with himself, before we head down the stairs after Sanaf. We catch up to him, after some friend of Locust's - he called him Flint - blocked his path and knocked him out with some slumber essence that Locust gave him, which he got from Paving, apparently. Whatever, he's still an idiot. We got Sanaf and the safe contents out through the window we came in by, and headed back to our lair. Paving had a conversation with him afterwards and convinced him to work for us from now on.

Later, Paving finished going through the documents from the carriage job and I approached Grace with a snippet of the dirt we'd got on her from it. I managed to convince her to keep my past a secret and compensate us for 'retrieving' the information for her. She still managed to be a condescending cow and advise me on how best to blackmail her. Ugh!

- Shrike

Wednesday, 21 June 2017

Shrike's Story: Sensitive Documents

Dear Diary,

Some lady was watching me and Adric in Fitzroy's, so I snuck off while Adric and the others were giving Fitz a hard time over those bluecoats that stopped by. I just went right up to her and asked her what her problem was. She said she recognised me from somewhere, and I got the feeling she knew more about me than she was letting on. She told me her name was Grace, and asked for my name. I knew it would be bad to use my real name, so I took a cue from Adric and the others and told her I was called 'Shrike', and that I was named after the bird that impales its prey. I was trying to come across as tough, but she just laughed at me. She applauded me for hiding my true name, as it might be unfortunate if people knew who my brother and I were. That was definitely a threat. She said she'd be seeing me again, and then left. I really didn't like her.

-

I got in over my head a bit tonight. Three creeps tried to mug me during my latest jaunt into the city. I managed to beat the crap out of two of them, but it took a lot of me, and the third guy would have got me for sure if not for this cloaked woman coming up behind him and stabbing him in the heart. That was pretty gross, but who knows what he was planning to do if she hadn't shown up, so I was very grateful. She called herself 'Mercy', which I think Adric would call irony? Anyway, she seemed impressed with me, and offered to train me how to take care of myself better. I was wary, but I agreed. She seems pretty badass, and I could use whatever she can teach me to watch out for Adric.

-

So I guess I'm with a crew now. I ran into them during my patrols of the city, while they were in the middle of a getaway. They got jumped by a feral ghost, which was about to possess one of them when I grabbed it and tore it loose, then I stabbed it and freed it from its torment. They were impressed with my abilities and they told me how to get in touch if I was looking for work. Well, since I know Adric would have a fit if I even asked to help out with the Feathers, I figured this would be a good way to put the skills I've been learning from Mercy to the test.

The old guy, Paving, is the one in charge. He's got a big old grey beard and ink-stained fingers. They've got a Leech called Hammer, a Tycherosi guy with bluish skin and instead of hair his skin just seems to form long spikey bits that kind of look like hair. They've also got a Lurk called Maralie; I think she's a woman, but she's got that whole maybe, maybe-not look going on, like what's-their-name. Alex? Yeah, a bit like that.

-

First job with the new crew today. The Bluecoats were transporting a shipment of evidence for some kind of court case. The bluecoat in charge of organising it is Jeren, who Paving has some sort of history with, so he wanted to make him look bad by messing up the shipment. I figured I might also find some evidence in there that could help me get Grace off my case.

The plan was that Hammer would pose as one of the Bluecoats guarding the carriage, while Paving and I staged an accident along the carriage route, halfway between the station house and the courthouse. Hammer would suggest an alternate route of our choosing, and then we'd ambush them in a side street out of public view. I don't know where Maralie was for this; maybe Paving had her waiting as part of a backup plan? He's a crafty old coot, so I'm sure he had some sort of plan B ready.

The plan started off about as we hoped, with Hammer riding along with the carriage, but he wasn't the only one. Some bluecoat officer guy hopped on to hitch a ride as well. We went ahead with the plan anyway. Paving and I rolling a cabbage cart into the street, tipping it over as it collided with a chicken stall, blocking the road. The chickens flew out and went crazy, some of them gobbling up the cabbages, the others flying in peoples faces and causing a ruckus. It was hilarious.

Hammer suggested his route, but it seemed like the officer guy argued against it and they went a different way. I got worried, but Paving said he'd planned for this, and sure enough, when we took our positions near the planned ambush spot, the carriage showed up and Hammer started passing out some cigarettes to the driver, the other outside guard and the officer. He must have put something in them, because they all clutched their heads in pain and fell over. Then he dropped a smoke bomb into the sealed carriage to flush out the guard riding in there. It was pretty cool.

The last guard came out, coughing badly, with a gun in his hand. That's where I came in. He was so disoriented he didn't see me come up beside him, and I kicked him in the back of the knee, bringing him down to the ground, then cracked him in the head with a nightstick I got from one of the other bluecoats to knock him out.

Once all the bluecoats were down, we took the carriage to an old warehouse and unloaded the documents onto a gondola before setting the goats off to drag the carriage back in the direction we came from. I got a coin's worth of pay from what little valuables were among the confiscated evidence, and Paving says we should each get another coin's worth once he's put the evidence to use in some blackmail. Feels a bit dirty, but that's just the way things are in Duskwall, I guess.

-

Met Mercy again, and she asked if I was ready to start training. Of course I was, but at first I thought she was messing with me, because her 'training' seemed a lot like playing hide and seek. But what she was really teaching me was how to blend in with my surroundings, stalk people from the shadows, move without being seen or heard. She said I was strong, and that was good, but that sometimes its not enough because there will always be somebody stronger. To defeat a stronger foe, she said, I would need to learn stealth and cunning, so that's what she's teaching me for now. It was pretty cool.

- Mara Penderyn Shrike